{"id":5321,"date":"2024-01-05T22:54:42","date_gmt":"2024-01-05T13:54:42","guid":{"rendered":"https:\/\/milpiriblog.com\/?p=5321"},"modified":"2024-01-05T22:55:22","modified_gmt":"2024-01-05T13:55:22","slug":"maneater-operation-explanation","status":"publish","type":"post","link":"https:\/\/milpiriblog.com\/en\/maneater-operation-explanation","title":{"rendered":"[Maneater]Explanation of each operation!"},"content":{"rendered":"<p>Good evening, I&#8217;m Milpirika.<\/p>\n<p>I have created a Explanation of each operation for MANEATER.<br \/>\nI hope you find this article useful.<\/p>\n<p>&nbsp;<\/p>\n<h2>Operation Settings<\/h2>\n<p>Buttons are explained in PS4 and PS5 settings.<br \/>\nButtons cannot be set freely, there are only 3 patterns.<\/p>\n<p>My recommendation is to set the button setting at &#8220;Allocation 3&#8221;.<br \/>\nThis is because moving the shark with the \u25b3 button for the up direction and the X button for the down direction allows intuitive operation and keeps your fingers from being too busy.<\/p>\n<p>However, when aiming with a &#8220;whip shot&#8221; the operation becomes inconvenient.<\/p>\n<div id=\"attachment_2664\" style=\"width: 610px\" class=\"wp-caption alignnone\"><img decoding=\"async\" aria-describedby=\"caption-attachment-2664\" class=\"wp-image-2664 size-full\" src=\"https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-8.jpg\" alt=\"maneater-operation-explanation-8\" width=\"600\" height=\"338\" srcset=\"https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-8.jpg 600w, https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-8-300x169.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><p id=\"caption-attachment-2664\" class=\"wp-caption-text\">In the PS version of &#8220;Allocation 3,&#8221; it looks like the picture above.<\/p><\/div>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h2>Explanation of each operation<\/h2>\n<p>Buttons are described in PS4, PS5 and &#8220;allocation 3&#8221;.<\/p>\n<p>&nbsp;<\/p>\n<h3>Camera Viewpoints<\/h3>\n<p>Move it with the right stick.<\/p>\n<p>The way to move the camera viewpoint works similarly to other games, though,<br \/>\nIn MANEATER, it is a surprisingly important operation.<\/p>\n<p>Because whenever the shark moves forward, it always moves toward the middle of the camera viewpoint,<\/p>\n<p>If the camera is facing up, the shark goes up,<br \/>\nIf the camera is facing down, the shark will move down.<\/p>\n<p>So if you are not used to operating the camera, you will often have a hard time going in the direction you want to go.<\/p>\n<p>Especially when taking license plates,<br \/>\nSince it requires a &#8220;breech&#8221; (jumping from underwater to land) maneuver,<br \/>\nYou should definitely familiarize yourself with the camera viewpoint.<\/p>\n<p>&nbsp;<\/p>\n<h3>Movement<\/h3>\n<p>Move with the left stick.<\/p>\n<p>As for movement, there is nothing particularly unusual about it compared to other games,<br \/>\nThe only thing that is unique is that sharks can only move in a flat plane and not up and down.<\/p>\n<p>You cannot move up and down without moving the camera up and down or &#8220;jump&#8221; or &#8220;dive&#8221;.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h3>Bite<\/h3>\n<p>This is done with the R2 button.<br \/>\nThis is the main operation of the game.<\/p>\n<p>When the shark &#8220;bite&#8221; it does so while moving forward,<br \/>\nIf the button is held down, the shark will bite with its mouth open.<\/p>\n<p>When <span class=\"hutoaka\">the red icon<\/span> appears, within range to bite,<br \/>\nThe bite is automatically directed at the object within the range.<\/p>\n<p>Biting a creature repeatedly allows it to prey on the creature,<br \/>\n\u30fbRegain physical strength<br \/>\n\u30fbGain nourishment<br \/>\nat the same time.<\/p>\n<p>Also, by holding the button down when biting a small object,<br \/>\nThe shark can move while biting a small object.<\/p>\n<p>Familiarize yourself with the &#8220;bite&#8221; operation, as it is an important operation when sharks do <span class=\"hutoaka\">&#8220;whipshots&#8221;<\/span>.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h3>Thrash<\/h3>\n<p>If you move the camera viewpoint left or right while the shark is biting the creature, the shark will &#8220;thrash&#8221;.<\/p>\n<p>This is a technique in which the shark swings its head around, causing damage to the creature.<\/p>\n<p>It seems unnecessary, though, because the shark can attack with a series of bites without having to attack with a thrash,<br \/>\nHowever, since both <span class=\"hutoaka\">&#8220;Bite&#8221; and &#8220;Thrash&#8221; can be operated at the same time<\/span>, they can do quite a lot of damage.<\/p>\n<p>However, <span class=\"huto\">your fingers get very tired<\/span>, so if you want to defeat the enemy quickly, just do Thrash.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h3>Tail Whip<\/h3>\n<p>You press the \u25a1 button and the shark swings its tail forward to launch a &#8220;<span class=\"huto\">Tail Whip<\/span>&#8221; attack.<\/p>\n<p>However, if a &#8220;Tail Whip&#8221; attack is performed <span class=\"huto\">while biting an object<\/span>, the attack changes to a &#8220;<span class=\"huto\">Whipshot<\/span>&#8221; attack instead of a Tail Whip.<\/p>\n<p>If equipped with Tails such as Shadow Tail or Bio-Electric Tail,<br \/>\nTail Whip attack can be used as a long-range attack like a flying tool.<\/p>\n<p>If you only use shark bites, you need to get closer to the enemy, which makes it more susceptible to damage,<br \/>\nHowever, if you want to attack without getting close to the enemy, &#8220;Tail Whip&#8221; or &#8220;Whipshot&#8221; is the best choice.<\/p>\n<p>&nbsp;<\/p>\n<h3>Whipshot<\/h3>\n<p>If the <span class=\"huto\">\u25a1 button is pressed again while biting an object<\/span> The Tail Whip automatically switches to a Whip Shot, sending the bitten object far away or to the targeted location.<\/p>\n<p>Press and hold the button for <span class=\"huto\">slow motion<\/span>, You can take your time to aim where you want to fly.<\/p>\n<p>If an enemy is nearby during this slow-motion state, the area around the enemy glows <span style=\"color: #00ff00;\">green<\/span>, and if you use &#8220;Whipshot&#8221; to fly at that time, you will hit the enemy.<\/p>\n<p>&nbsp;<\/p>\n<h3>Knifing Mode<\/h3>\n<p>When the shark is swimming on the surface of the water, it switches to &#8220;<span class=\"huto\">Knifing Mode<\/span>,&#8221; which is a mode often used for fighting on the surface of the water against humans.<\/p>\n<p>&#8220;Knifing Mode&#8221; is explained in the section below, but it is a slightly different operation than underwater operation.<\/p>\n<p>The description in the game says it is a swim that is difficult for enemies to find, This is not true; sharks and other creatures will attack, and humans will attack and be wary.<\/p>\n<p>&nbsp;<\/p>\n<h3>Jump<\/h3>\n<p>Press the \u25b3 button to jump,<\/p>\n<p>\u30fbOn the surface of the water or on land, jump forward.<br \/>\n\u30fbIf you are in the water, you will swim up (treated as evasion).<\/p>\n<p>As described above, the way of movement differs depending on the location. The explanation is given in the section below.<\/p>\n<p>You should think of it as a button for you to &#8220;swim up&#8221;, since you are essentially operating underwater.<\/p>\n<p>&nbsp;<\/p>\n<h3>Submerge<\/h3>\n<p>You can Submerge with the x button, though,<\/p>\n<p>\u30fbIf you are on the surface of the water, you can disable Knifing mode and dive down,<br \/>\n\u30fbIf you are underwater, you can swim downward to avoid the knifing mode.<\/p>\n<p>In the beginning of the game, there are many shallow areas, Because there are many shallow areas in the early stages of the game, you will not be able to move the shark as much as you would like because it switches between surface (Knifing) and underwater (Normal mode) so often.<\/p>\n<p>Also, Submerge is not possible on land or in the air in the first place.<\/p>\n<p>&nbsp;<\/p>\n<h3>Lunge<\/h3>\n<p>You hold down the L1 button to &#8220;Lunge&#8221; and swim faster.<\/p>\n<p>If a shark hits a boat or vessel while lunging, it is judged &#8220;<span class=\"hutoaka\">Rumming<\/span>&#8220;.<\/p>\n<p>&nbsp;<\/p>\n<h3>Breaching<\/h3>\n<p>&#8220;Breaching&#8221; is when a shark jumps from the water to the air in a lunging position.<br \/>\nIt is a so-called<span class=\"huto\"> rush jump<\/span>, and the camera viewpoint must be pointed upward in order to breach.<\/p>\n<p>If the shark lunges just before breaching, it can make a big jump, If the rushing speed or swimming speed is fast enough, it can jump even higher.<\/p>\n<p>The main use of Breaching is when you want to go up to land that is too high to climb normally, To get a <span class=\"huto\">license plate from a high place<\/span>.<\/p>\n<p>The number of jumps is limited to two jumps, either in breaching or jumping from the surface of the water.<\/p>\n<p>&nbsp;<\/p>\n<h3>Ramming<\/h3>\n<p>If a<span class=\"huto\"> boat, ship, or other vehicle<span class=\"huto\"> is hit during the rush<\/span><\/span>, it becomes <span class=\"st-mymarker-s\">&#8220;Ramming&#8221;<\/span> and can inflict damage.<\/p>\n<p>Conversely, &#8220;Ramming&#8221; only damages vehicles, so <span class=\"huto\">no damage<\/span> can be inflicted on humans or <span class=\"huto\">other creatures<\/span> in the water.<\/p>\n<p>&nbsp;<\/p>\n<p>Also, when a shark evades while on the surface of the water (knifing mode), it jumps while evading, unlike other evasive maneuvers.<\/p>\n<p>Only when the shark <span class=\"hutoaka\">evades on the surface of the water<\/span>, there is a <span class=\"hutoaka\"><span class=\"hutoaka\">&#8220;Ramming&#8221;<\/span> judgment<\/span>.<br \/>\nThis is an important point.<\/p>\n<p>Therefore, it is basically better to use &#8220;avoidance on the water&#8221; when the shark hits the body.<br \/>\nTo use it, the shark should <span class=\"huto\">press the evade button against the boat<\/span> and the shark&#8217;s body should hit the boat directly.<\/p>\n<p>This is a very powerful technique.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h2>Differences in operation depending on the location of the shark<\/h2>\n<p>Earlier, I explained that underwater&#8230; on the surface of the water&#8230; but the operation methods are different underwater, on the surface, on land, and in the air.<\/p>\n<p>&nbsp;<\/p>\n<div id=\"attachment_2665\" style=\"width: 610px\" class=\"wp-caption alignnone\"><img decoding=\"async\" aria-describedby=\"caption-attachment-2665\" class=\"wp-image-2665 size-full\" src=\"https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-2.jpg\" alt=\"\u305d\u308c\u305e\u308c\u306e\u5834\u6240\u3067\u306e\u64cd\u4f5c\u306e\u9055\u3044\" width=\"600\" height=\"438\" srcset=\"https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-2.jpg 600w, https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-2-300x219.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><p id=\"caption-attachment-2665\" class=\"wp-caption-text\">Differences in operation at each location<\/p><\/div>\n<p>&nbsp;<\/p>\n<p>As shown in the image above, the same button has some kind of different operation depending on its respective location.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h3>Underwater<\/h3>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-2666\" src=\"https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-4.jpg\" alt=\"\u6c34\u4e2d\u3067\u306e\u30b5\u30e1\u306e\u64cd\u4f5c\" width=\"600\" height=\"450\" srcset=\"https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-4.jpg 600w, https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-4-300x225.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>When controlling the shark in the water, one particularly unusual aspect is that both <span class=\"hutoaka\">Jump and Submerge are &#8220;treated as evasive&#8221;<\/span>.<br \/>\nSo while moving up and down, you are not attacked, and you can think of it as having three evade buttons.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h3>Water&#8217;s surface<\/h3>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-2667\" src=\"https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-5.jpg\" alt=\"\u6c34\u9762\u3067\u306e\u30b5\u30e1\u306e\u64cd\u4f5c\" width=\"600\" height=\"450\" srcset=\"https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-5.jpg 600w, https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-5-300x225.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>When you control the shark on the surface of the water, the &#8220;Evade&#8221; button is particularly unusual, <span class=\"huto\">It jumps over the surface of the water<\/span> to avoid the shark.<\/p>\n<p>Only this evasion has a special <span class=\"hutoaka\">&#8220;ramming&#8221; judgment<\/span>.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h3>Land<\/h3>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-2668\" src=\"https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-6.jpg\" alt=\"\u9678\u4e0a\u3067\u306e\u30b5\u30e1\u306e\u64cd\u4f5c\" width=\"600\" height=\"450\" srcset=\"https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-6.jpg 600w, https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-6-300x225.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>When operating the shark on land, When you lunge, <span class=\"huto\">it will move forward, making small jumps<\/span>.<br \/>\nAlso, if you rush the shark continuously at this time, it can move as fast as if it were swimming.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h3>Air<\/h3>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-2669\" src=\"https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-7.jpg\" alt=\"\u7a7a\u4e2d\u3067\u306e\u30b5\u30e1\u306e\u64cd\u4f5c\" width=\"600\" height=\"450\" srcset=\"https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-7.jpg 600w, https:\/\/milpiriblog.com\/wp-content\/uploads\/2021\/09\/maneater-operation-explanation-7-300x225.jpg 300w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>When moving the shark in the air, the controls are most unusual: instead of being able to move itself, <span class=\"hutoaka\">only the body turns up and down<\/span>.<\/p>\n<p><span class=\"huto\">Jump and Lunge play the same role<\/span>,<br \/>\nWhen you jump or lunge, the shark&#8217;s body <span class=\"st-mymarker-s\">moves in the direction it is facing<\/span>.<\/p>\n<p>Therefore, if the shark&#8217;s body is facing up, it will jump up,<br \/>\nIf the shark&#8217;s body is facing down, it can jump down.<br \/>\n(You can jump in the air up to twice.)<\/p>\n<p>Also, when it evades, it evades downward as if falling from the air.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<h2>Finally.<\/h2>\n<p>How was it?<br \/>\nI hope this page has been helpful.<\/p>\n<p>Looking back on it now, I am surprised that there are quite a few operations.<\/p>\n<p>See you soon!<\/p>\n<p><span class=\"hutoaka\">\u21e8<\/span><a href=\"https:\/\/milpiriblog.com\/en\/maneater-strategy-all\">Back to MANEATER Walkthrough list<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Good evening, I&#8217;m Milpirika. I have created a Explanation of each operation for MANEATER. I hope you find this article useful. &nbsp; Operation Settings Buttons are explained in PS4 and PS5 settings. Buttons cannot be set freely, there are only 3 patterns. My recommendation is to set the button setting &#8230; <\/p>\n","protected":false},"author":1,"featured_media":2660,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_locale":"en_US","_original_post":"https:\/\/milpiriblog.com\/?p=2517"},"categories":[78],"tags":[82,83,15,9,81,10,12,84],"_links":{"self":[{"href":"https:\/\/milpiriblog.com\/wp-json\/wp\/v2\/posts\/5321"}],"collection":[{"href":"https:\/\/milpiriblog.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/milpiriblog.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/milpiriblog.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/milpiriblog.com\/wp-json\/wp\/v2\/comments?post=5321"}],"version-history":[{"count":12,"href":"https:\/\/milpiriblog.com\/wp-json\/wp\/v2\/posts\/5321\/revisions"}],"predecessor-version":[{"id":5388,"href":"https:\/\/milpiriblog.com\/wp-json\/wp\/v2\/posts\/5321\/revisions\/5388"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/milpiriblog.com\/wp-json\/wp\/v2\/media\/2660"}],"wp:attachment":[{"href":"https:\/\/milpiriblog.com\/wp-json\/wp\/v2\/media?parent=5321"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/milpiriblog.com\/wp-json\/wp\/v2\/categories?post=5321"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/milpiriblog.com\/wp-json\/wp\/v2\/tags?post=5321"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}